Unreal Engine Workflow
Your Shadow mocap system exports a character animation to an FBX file after every take.
You can import your FBX animation clips into the Unreal Engine editor.
Import your Shadow animation clip
Load an FBX file into Unreal Editor
Record your motion, locate the FBX clip, and import the character animation
Retarget Shadow mocap data
Transfer animation to your character
Use the editor to retarget animation to the Unreal Engine mannequin
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