Unreal Engine Workflow

Your Shadow mocap system exports a character animation to an FBX file after every take.

You can import your FBX animation clips into the Unreal Engine editor.

Import your Shadow animation clip

Load an FBX file into Unreal Editor

Record your motion, locate the FBX clip, and import the character animation

Retarget Shadow mocap data

Transfer animation to your character

Use the editor to retarget animation to the Unreal Engine mannequin


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