Unreal Engine Workflow

Your Shadow mocap system exports a character animation to an FBX file after every take.

You can import your FBX animation clips into the Unreal Engine editor.

Import your Shadow animation clip

Load an FBX file into Unreal Editor

Record your motion, locate the FBX clip, and import the character animation

Retarget Shadow mocap data

Transfer animation to your character

Use the editor to retarget animation to the Unreal Engine mannequin

Notes

Motion Workshop is a Unreal Engine Marketplace content publisher.

Unreal, Unreal Engine, the circle-U logo and the Powered by Unreal Engine logo are trademarks or registered trademarks of Epic Games, Inc. in the United States and elsewhere. Motion Workshop is not affiliated with, endorsed by, sponsored by, or supported by Epic Games, Inc.