Unreal Engine

Unreal Engine Tutorial

Your Shadow motion capture system includes a plugin for UE4. You can live-stream character animation directly into your Unreal scene. Simply enable the plugin, hook it up to your character, and use interactive, full-body mocap animation in your level.

Install the plugin from the UE4 Marketplace. If you need a version or platform not listed, let us know and we can share it with you. We support Unreal Engine versions from 4.18 back to 4.8.

Install the Shadow Mocap Plugin
Install the Shadow Mocap Plugin

Create a new project and enable the plugin. Open the Plugins browser tab from the main Edit menu enable the Shadow Mocap plugin for your project.

Restart the Unreal Editor and you are ready to go!

Create an Animation Blueprint
Create an Animation Blueprint

Import a rigged character into your level. Our Shadow character includes a mesh that is rigged to our standard skeleton.

Use the Add New button in the Content Browser to create an Animation Blueprint.

Connect the Shadow live-streaming AnimNode
Connect the Shadow live-streaming AnimNode

Double click your new Animation Blueprint to open its animation graph editor. Drag a connection from the Final Animation Pose and select our animation node.

Connect the pose to our Apply Shadow Animation node to enable live-streaming.

Place your character and play the level
Place your character and play the level

Drag and drop your Animation Blueprint into the level. Press play to start live-streaming motion capture from your Shadow system.

You can also build and deploy your project now.

You will need to set up and start your Shadow system in our software. UE4 only attaches to existing data streams.

Notes

Motion Workshop is a Unreal Engine Marketplace content publisher.

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