Tutorials

Maya
Using Maya

Shadow provides support to preview, record, and import motion capture directly from Autodesk® Maya® 3D animation software. Maya users should start here.

MotionBuilder
Using MotionBuilder

Shadow provides support to preview, record, and import motion capture directly from Autodesk® MotionBuilder® 3D character animation software. MotionBuilder users should start here.

Unreal Engine
Using Unreal Engine

Shadow includes support to live-stream into the UE4 game engine, and import mocap animation for in-game use.

Unity
Using Unity

Unity® software is a game engine and with content editing tools. Shadow includes support to preview in the Unity editor, live-stream into the Unity game engine, and import mocap animation for in game use.

Blender
Using Blender

Blender is a free 3D animation software. Shadow includes support to preview, record, and import motion capture directly from Blender. Blender users should start here.

Shadow
Quick Start

Use your Shadow software to record and export your first animation. Start here unless you are using Maya, MotionBuilder, or Blender!

Shadow
Rest Pose

Always create a performer rest pose after putting on the Shadow system. This step registers the sensors on the person to the software skeleton.

Shadow
Data Folder

All files that you open, save, or export from the Motion software are stored in your data folder.

Manuals

User and developer manuals are available in your Shadow software installation and on our Documentation page.

Please contact us by email or at 206-201-2708 for help with any topic not covered here.